Unresolved Ways

Game Concept

The Idea


The type of game we’re developing is a 2d sidescroller that will have some puzzle elements and enemies. It will have a pixel-based style with the player having a sword to fight the enemies and a limited amount of hit points. If the player loses all of them the game ends.

Enter a Dungeon

to let the fun begin

Jump & Run

across obstacles

Fight Against

a couple of enemies

Find your Way

out of the dungeon

Collect Coins

to buy upgrades

Find a Key

to unlock the exit

Cross the Exit

to pass the level

Graphic Style


Our game is in a 2D pixel-based style. Even a simple graphic style can be impressive and immersive. We take great care to use and build high quality assets and to create the most polished level design possible.

A picture says more than a thousand words - why don't you just check out our in-game captured screenshots:

Influences


Of course we are not the first ones that touched this genre. We didn't reinvent the wheel - and we didn't want to do so. Great games have led us to develop something ourselves and we don't want to hide that.

The Legend of Zelda A Link to the Past originally released on the Super Nintendo Entertainment System but has been ported to many Nintendo consoles since then. It is highly praised by many for its gameplay being responsive, easy to learn and fun to play. It is also praised for its art style having everything in detail to what was limited at the time and its music. The game has a large world for the player to explore with dungeons in certain locations. This game has an influence due to it having excellent gameplay and level design.

Shovel Knight: Treasure Trove is an 8-bit style 2d sidescroller, while it does have a few expansions the one that has inspired the game we’re developing is Shovel Knight: Shovel of Hope. It has levels where you get though using items and upgrades you collect throughout the game and encounter a boss at the end of nearly every level. It has amazing sprites, music and level design which has helped it win various awards, being released on many devices and is highly regarded as one of the best indie games of all time. One of the main objectives in the game is to collect money, you can do this by many ways digging, defeating enemies and bosses, looting chests and completing objectives. With the money you can use it to buy magic items or upgrade your health, magic, armour and shovel making you more powerful.

Super Dangerous Dungeons is a platformer for PC and mobile devices that has simple controls as you can only move and jump. The objective is to go through the dungeon by avoiding enemies, spikes and other hazards. While the game is short it has good level design that has some puzzle elements to it.


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